AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in South Africa for Q2 2022
Explore the performance trends of the top 5 boxing games on the Android platform in South Africa during Q2 2022, based on data from Sensor Tower.
The second quarter of 2022 saw interesting trends in the performance of the top 5 boxing games on the Android platform in South Africa. Below is a detailed breakdown of their weekly downloads, revenue, and active users, as provided by Sensor Tower.
Wrestling Revolution 3D from MDickie showed varied performance throughout the quarter. Weekly downloads experienced fluctuations, peaking at around 5.6K in late March and stabilizing to approximately 4.2K by the end of June. Revenue saw modest increases, peaking at $17 in mid-April. The app's active users initially declined from 8.2K to around 5.4K in early May but rebounded to close the quarter at 6.3K.
EA SPORTS™ UFC® Mobile 2, published by Electronic Arts, experienced a steady revenue stream, with a notable peak at $71 in the last week of June. Downloads started strong at 5.6K in late March but gradually declined to around 3.4K by the end of the quarter. Active users followed a similar trend, starting at approximately 8.1K and ending at 4.8K.
Wrestling Revolution, another title from MDickie, had a more subdued performance. Weekly downloads ranged between 2K and 3.6K, showing slight increases towards the end of June. Revenue remained low, peaking at $10 in late May. The active user base showed minor fluctuations, ending the quarter at around 4.1K.
Real Boxing 2 by Vivid Games S.A. demonstrated robust revenue growth, peaking at $104 in late June. Downloads varied, hitting a high of 2.5K in the last week of the quarter. Active users saw a significant increase, starting at 3K in late March and rising to approximately 4.9K by the end of June.
Gym Heros: Fighting Game from Fighting Arena showed consistent download numbers, peaking at 2.1K in the last week of June. Revenue remained negligible throughout the quarter. Active users fluctuated, starting at 7.1K in late March, dipping mid-quarter, and rising again to 7.3K by the end of June.
These insights highlight the dynamic nature of user engagement and revenue generation for boxing games on the Android platform in South Africa. For more detailed analytics and insights, visit Sensor Tower.